
Resistance against Marathas will be improved,. Austrian, Polish and Russian land attacks will be prevented,. Muhgal will give 12,000 golds to Ottoman Empire. Serbia, Bosnia and Moldavia will be left to Mughal,. Signatories: Ottoman Empire - Mughal Empire By the time Mughal is finished, Maratha will already be unstoppable.) Aim of the fifth point is that we hope Persia holds against Maratha longer by the aid of those techs (v1.2 edit: Actually, they will not. Persia, Georgia and Dagestan will fight each other (probably Persia will conquer the others). Persia will give 2000 golds to Ottoman Empire. Canister shot and Improved grenades techs will be given,. To prevent land attacks, we need to secure our borders. Rules above imply that we must prevent land attacks, disband armies and aim for a powerful navy. After establishing the Admiralty Building, we need to aim blue technologies.Ģ. First building in queue should be Admiralty in capitalģ. At least two military ports (Antalya and Cyprus recommended)Ģ. There are two golden rules of this game, as you know:ĭespite enemies' head start in naval technologies, we need to do three things to recapture naval superiority:ġ. Even if we survive a hundred turns under those conditions, campaign evolves into a me vs.
As a result, every single trade route gets blockaded. Players usually underestimate the power of navy, or they have to, as upkeep of the armies hold a big percent of treasure. We may field many armies, gain many heroic victories but we always fail to maintain a good economy.
Even if we succeed to break first few waves, they are ultimately unstoppable. Despite whatever we do to prevent, Austria brings thousands of troops to our borders and continuously attacks.
For example either Great Britain or France invades Egypt, Persia blockades Mesopotamia port, Georgia invades Armenia. Each time we begin a new campaign, same events occur with slight differences.